![]() Anytime you roll a 1 you’ll have to roll for the Werewolf’s movement too. The Werewolf can smell the blood of an Enemy up to 6 spaces away and continues to prowl the land of Talisman for the entirety of a game. As you venture through the land, try to make sure you’re not in reach of the Werewolf as the consequences of him landing on you could be fatal, unless you plan on becoming a lycanthrope yourself! The Blood Moon introduces the Werewolf, a feral creature and a new NPC into the game. The land of Talisman has a new creature prowling its lands. Worse yet, the horrifying Werewolf prowls the night, seeking heroes with whom to share his curse.” Compelled by its sinister presence, the restless dead rise from their graves, vampires hunt for unwary prey, and witches engage in nocturnal rituals. About This Content “A pale glow engulfs the land… Once in a generation, the Blood Moon begins its fell cycle, bathing the realm in a pallid light. ![]()
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